Monday, September 22, 2008

Chelsith

We did a Chelsith run last night. They've really nerfed that zone. 83^^^ and they fold like white-con solo mobs. We only had two problems. The first was a spot where mobs spawn overhead periodically. You have to time it to clear the mobs on the path and then retreat out of range of the overheads, then pull and kill one of the mobs guarding the path exit and retreat again before killing the final one. If you don't time your retreats, you get swarmed with half-a-dozen adds and die. The second was the final mob. We just need to get positioning right and keep him stunned and interrupted so he can't call his adds in and he'll go down. We want to kill him, because he drops class pieces several of us need.

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